Distilling the world's most popular sport into a video game isn't an
easy task. Aside from capturing the atmosphere of the game--the
satisfying thump of boot on football, the on-pitch dramas created
between player and referee, and the ferocious roar of the crowd as the
ball sails into the back of the net--there are other considerations too.
Some players want to manage their teams. Others want to live out their
dreams of football stardom. Still others want to put their skills to the
test against the best in the world, all the while clamouring for as
realistic an experience as possible. FIFA 12 lets you do all of these
things and more. For the first time, the PC version uses the same engine
as its high-def console counterparts. As a result, it not only looks
the part, but also gives you access to the same excellent new features,
such as the tactical defending system, player impact engine, and
head-to-head seasons. It's the new EA Sports Football Club that's the
real draw, though, bringing with it an addictive levelling system that
pits you against the world's players, keeping track of your own progress
and that of your favourite team too. Not only is FIFA 12 the best game
in the series, it's also one of the most exciting, accurate, and
complete sports games around.
If you're a longtime FIFA player, then the changes to defending in this
year's game might come as a bit of a shock. A new tactical defending
system has been implemented that drastically changes the way you play.
In previous versions of FIFA, a common tactic when defending was to hold
down the two "pressing" buttons, which sent players in to close down
attackers and win the ball, requiring little in the way of skill. That
tactic no longer works. Instead of rushing in to take the ball, your
player now just tracks the attacker and remains a few feet away, keeping
him held back. This system of containing the opposition requires more
thought than simply sticking a leg in and hoping for the best. You have
to actively time when to tackle or decide if it's better to simply hold a
player back, rather than rush in for the ball, miss the tackle, and
have the opposition pass.
If the opposition does get past, you now have the option of jostling
them--that is, pulling on their shirt or using your player's arm to hold
them back. This is a neat feature that brings the game closer to how
the real-life sport is played, with new player animations making it look
more realistic. Be warned, though; pull too many shirts, and the
referee won't hesitate to throw a yellow, or even a red, card your way.
Other improvements to the animation lie in the new player impact engine.
This adds a physics system that simulates the impact between two
players during tackles or other forms of contact. If you go in for a
particularly aggressive tackle and slam into the player, the resulting
animation is rarely the same twice, depending on the build and strength
of the two players in question. Both or just one of you may end up in a
heap on the pitch, while passing players leap over fallen bodies to get
past. On the whole, the system works well, adding another layer of
realism to the game. It's not infallible, though, and there are times
when you see some comical rag-doll-physics-like animations as players
flop over the pitch.
You can break out your newfound dribbling and defending skills in a
number of modes, many of which have carried over from last year. These
include Career mode, which lets you compete as a single player working
through a 15-year career; as a player manager, where you manage your
team's lineup and compete on the pitch; or as a manager, where you take a
backseat to the on-pitch action and instead focus on tactics and
building up your squad. There's something for everyone, and if you tire
of one mode, you can easily switch between them at any time to mix
things up. There's also an array of tournaments to play through, from
the F.A. Cup through to custom leagues and knockout tournaments.
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