Even with all the talk surrounding the on-foot aspects in the upcoming
game, Need for Speed: The Run, it's refreshing to get behind the wheels
of some of the fastest cars in the world and see where the game is
heading as we race across the United States.
Of course, we know only bits and pieces behind the game's expansive
story; we are expecting a game that puts players in the role of Jack as
he races from San Francisco to New York against other competitors and
from the mob. In our latest hands-on time with the game, we had the
opportunity to drive a Porsche 911 GT3 in a stretch of desert highway in
the game's Sprint Race mode.
The objective was simple: Complete the stretch of highway as fast as
possible and overtake 10 cars to improve our overall in-game ranking. We
drove a Porsche, and the stretch of highway offered what you'd expect
with past NFS games: plenty of shortcuts, tight turns, and the necessity
of avoiding incoming traffic. As far as we've been told, all courses in
the game are based on actual real-life spots throughout the country,
but some slight modifications have been made to incorporate the
Frostbite 2 engine and to make it more appealing for racing fans. A new implantation being introduced in The Run is the rewind feature.
Unlike other games where the rewind feature is available to use at
anytime, here, it kicks in only in certain situations; specifically,
those in which you crash and total your car. Now, rather than having to
replay particular races all over again, you are taken back to the
last-reached checkpoint and can attempt that particular spot again. The
vehicles are put back in their same spots, and now you have the
opportunity to fix the mistake that may have caused the first accident
to occur.
While racing, we had to use the rewind feature twice, and both times, it
was on the same particular stretch of highway. It was kind of nice to
be able to try the same spot a couple of times because we got to see
what we did wrong the first time. For the second attempt, we went in the
complete opposite direction but still managed to destroy our ride. Although it's nice that you don't have to restart a particular race from
the beginning, racers are still penalized for using this feature. While
the number of rewinds resets after each race, your race timer does not,
and this will factor into bragging rights. Also, depending on the
game's difficulty, the number of times you can use this feature is
limited. With the one course we raced, it would be highly unlikely that
someone would use up all available rewinds, but we expect that later
stages and more populated courses, such as city ones, may require
numerous attempts.
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