In Half-Life 2, you once again assume the role of Gordon Freeman, the
theoretical physicist and dimension-hopping commando who saved the world
from an alien invasion at the end of Half-Life. Or did he? Half-Life 2
starts you off facing the infamous G-Man, the mysterious blue-suited
character from the first game. At the end of Half-Life, the G-Man
offered you a choice: work for him or die. Since there would be no
sequel if you chose the latter, Half-Life 2 assumes you chose the
former, and you start the game in a train entering City 17 for your
introduction into this new world.
City 17 is a run-down urban center that's the equivalent of the Warsaw
ghettos during World War II, but instead of Jews being rounded up to
live in City 17, it's all the remnants of a defeated humanity. Half-Life
2 takes place an untold number of years after the Black Mesa incident,
but it's clear that much has changed. A mysterious enemy known as the
Combine has conquered the planet and installed a human puppet government
to carry out its rule. Black-clad security forces patrol the streets,
while propaganda blares endlessly from omnipresent video screens. If
there's one thing that Valve does extremely well, it's capture a sense
of atmosphere--this vision of a dystopian police state is chillingly
effective. But you won't spend a lot of time soaking in the scene before
you're thrust into the struggle to defeat the Combine and free
humanity.
After you reach safety, Half-Life 2 settles into a more conventional and
familiar style of play. Aside from a detour through a deserted town
full of all sorts of booby traps, there are a lot of echoes of the
original Half-Life in Half-Life 2--so many, in fact, that there's a
strong sense of déjà vu at times. Still, it's hard to knock Valve for
not wanting to tinker too much with a proven formula, and Half-Life 2 is
as fast-paced and enjoyable as its predecessor.
Surprisingly, Half-Life 2's story is one of the most disappointing
aspects of the game. The first half of the game feels a bit unfocused,
while the second half seems rushed. Even worse, the story leaves behind a
mess of unanswered questions, and it doesn't touch on any of the
lingering questions left over from the first game. Valve likes to leave
tantalizing hints and tidbits everywhere in the game, but few of these
actually develop into anything interesting, and by the end you're left
wondering what the game was all about. In many ways, Half-Life 2 feels
like the middle chapter in a much larger story, and it suffers as a
result.
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